Published Work

Essays and Columns

January 16, 2012 – The Unquestioned Homophobia In Battlefield 3 [Kotaku]

January 19, 2012 – A Response to My Critics About the ‘Homophobic’ Language in Battlefield 3 – [Kotaku]

August 14, 2012 – Beyond the portrayal of women in video games [Control International Issue #9]

January 16, 2013 – I’m Mentally Ill, I Love Violent Video Games, And They’ve Never Made Me Feel Like Killing Anyone [Kotaku]

February 26, 2013 – I Used To Smoke Pot Every Time I Played A Video Game. Here’s Why I Stopped. [Kotaku]

June 23, 2013 – When will video gamers use their power for good? [Salon]

September 20, 2013 – “Grand Theft Auto” hates America [Salon]

November 1, 2013 – “Ender’s Game’s” surprising lesson about gifted children [Salon]

December 12, 2013 – You’re playing Battlefield 4 wrong, and so is DICE [Polygon]

 

Features

October 26, 2010 – Shooting for the Sky (with Ken Levine) [The Escapist]

December 23, 2010 – Resetting Accessibility in Games [Gamasutra]

April 25, 2011 – A Missive From The End Of Genre: How Brink Works [Gamasutra]

August 8, 2011 – A Farewell to Galaxies [The Escapist]

August 10, 2011 – The History of Wing Commander: Part One [G4]

August 11, 2011 – The History of Wing Commander: Part Two [G4]

September 13, 2011 – G4 University: Guildhall Video Game Design Program [G4]

September 15, 2011 – G4 University Week: The Singapore-MIT GAMBIT Video Game Program Wants To Teach You Game Design [G4]

September 16, 2011 – G4 University Week: How To Become A Video Game Journalist [G4]

October 12, 2011 – Mech Games: A History from Battlezone to Hawken [G4]

December 15, 2011 – How To Build The Best Multiplayer FPS Maps: Part One [G4]

December 16, 2011 – How To Build The Best Multiplayer FPS Maps: Part Two [G4]

January 16, 2012 – The 100 Best Old School Nintendo Games [Complex]

June, 2012 – The Legacy of Fail: Gears of War 3 Level Design with Epic’s Jim Brown [G4]

July 5, 2012 - World of Tanks dev’s trek from the kitchen floor to 30M players [Ars Technica]

September 26, 2012 – Understanding Indie Development Through Greenlight [G4]

November 5, 2012 – Xbox Live Debate Polling – What It Means For The Future Of Microsoft [G4]

November 26, 2012 – Zombies never sleep, neither does State of Decay [Ars Technica]

March, 2013 – The Changing Nature of Storytelling: Stories that move you [Control International Edition Issue #10]

March, 2013 – The appeal of first person shooters: Why do we kill? [Control International Edition Issue #10]

May 26, 2013 – Using science to reform toxic player behavior in League of Legends [Ars Technica]

October 5, 2013 – How playing casual games could help lead to better soldiers [Ars Technica]

November 25, 2013 – Good Beer Meets Good Video Games At Boston Post Mortem [WBUR]

 

Interviews

May 4, 2011 – My Perfect Attendance at School 26 [Joystick Division]

August 12, 2011 – Back On the Flight Deck: An Interview With Wing Commander’s Chris Roberts [G4]

October 11, 2011 - Halfbrick’s Phil Larsen on the opportunities of a market that enables global blockbusters like Fruit Ninja and very profitable niches like Jetpack Joyride [PocketGamer.biz]

December 19, 2011 – Arash Keshmirian on combining the desire to feed core gamers’ appetites with Limbic’s burning need to explore new worlds [PocketGamer.biz]

January 9, 2012 – Ken Levine on the Storytelling Craft of BioShock Infinite [Gamasutra]

January 18, 2012 – Why one game developer is skipping E3 to start an anti-SOPA crusade (with Mark Kern) [Ars Technica]

January 31, 2012 - Ian Marsh on NimbleBit’s origins, keeping it small and development fast, despite the pressure of success [PocketGamer.Biz]

February 2, 2012 - Ian Marsh on why NimbleBit wouldn’t sell to Zynga, why it won’t sue, but will be quieter about games in development [PocketGamer.Biz]

April 20, 2012 – Halfbrick Studios on Kinect, plushies and why it travels half way around the world to meet the fans [PocketGamer.Biz]

June 14, 2012 – Crytek CEO quietly confident after Unreal Engine 4 reveal [Ars Technica]

April 2, 2013 – PAX East 2013 – Former Call of Duty man Bowling on mobile’s ‘terrifying’ but ‘proven’ free-to-play future [PocketGamer.Biz]

April 3, 2013 – GDC 2013 – Halfbrick’s Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban [PocketGamer.Biz]

April 4, 2013 – GDC 2013 – NimbleBit’s Ian Marsh on the NimbleDo’s and NimbleDon’ts of development [PocketGamer.Biz]

April 5, 2013 – GDC 2013 – How to understand mobile player behaviour, according to Pocket Gems [PocketGamer.Biz]

 

Event Reporting

March 2, 2011 – GDC 2011: Gamification Debate: To Gamify or Not to Gamify?; Lit Ref +1 [G4]

March 3, 2011 – (GDC 2011) Dead Island Developer Talks About its Infamous Trailer [Joystick Division]

March 4, 2011 – (GDC 2011) Cliff Bleszinski Discusses the Rise of the “Power Creative” At GDC 2011 [G4]

March 4, 2011 – (GDC 2011) DOOM Postmortem: Toy Guns, Melted Models, and Open-World Doom? [G4]

March 4, 2011 – (GDC 2011) Populous Postmortem: How Peter Molyneux Went From Selling Beans to Changing Games Forever [G4]

March 4, 2011 – (GDC 2011) Ron Gilbert Takes Us Through The Creation Of Maniac Mansion [G4]

March 4, 2011 – (GDC 2011) StarCraft 2: Blizzard’s Dustin Browder Talks About The Game As An eSport [G4]

March 4, 2011 – (GDC 2011) Valve on the Importance of Using Sweat to Make Games Better [G4]

March 4, 2011 – (GDC 2011) Video Games As Art: An Apology For Roger Ebert [G4]

March 4, 2011 – (GDC 2011) Silicon Sisters Trains Their Sights On Gaming for Women [Joystick Division]

March 12, 2011 – PAX East Panel: How Game Companies Use Facebook [G4]

March 12, 2011 – PAX East Panel: Xbox Live Enforcement [G4]

March 14, 2011 – PAX East Panel: It’s Not The Length, It’s The Mirth – Game Length Versus Value [G4]

March 14, 2011 – PAX East Panel: Legal Issue In Gaming [G4]

March 14, 2011 – PAX East Panel: The Hidden Value of Punching Trees – What Minecraft Teaches Us About Gamer Culture [G4]

May 17, 2011 – Games Beyond Entertainment: Serious Game Devs’ Mobile Opportunities [Gamasutra]

May 18, 2011 – Games Beyond Entertainment: Applying Positive Psychology To Games [Gamasutra]

May 19, 2011 – Games Beyond Entertainment: Solving Problems Between Games And Health [Gamasutra]

May 19, 2011 – Games Beyond Entertainment: Dissecting The ‘Evidence’ Behind California’s Game Law [Gamasutra]

June 27, 2011 – Fire Hose Games On Slam Bolt Scrappers‘ Failures, Successes [Gamasutra]

August 10, 2011 – Radoff: Games Are Not Skinner Boxes [Gamasutra]

March 6, 2012 – GDC 2012: Yasunori Tonooka, the Japanese developer promoting cooperation, peace and local revitalisation via GPS games [PocketGamer.Biz]

March 7, 2012 – EA reveals new Medal of Honor: Warfighter for October 23, BF3 DLC details [Ars Technica]

March 8, 2012 – (GDC 2012) The Making Of Gauntlet — A Classic Arcade Game That Atari Never Saw Coming [G4]

March 9, 2012 – (GDC 2012) Will Wright, John Romero, Cliff Bleszinski, Sid Meier Talk About The Old School Games They Loved [G4]

March 9, 2012 – GDC 2012: Cave’s Mikio Watanabe dissects the Japanese retro mobile gaming market [PocketGamer.Biz]

March 9, 2012 – GDC 2012: Tiger Style’s rocky path to inventing new gameplay in Waking Mars[PocketGamer.Biz]

March 10, 2012 – GDC 2012: Vector Unit’s Matt Small on what console devs need to know about mobile gaming [PocketGamer.Biz]

March 10, 2012 – GDC 2012: Appy’s Paul O’Connor on why developers need to follow the market and go freemium [PocketGamer.Biz]

April 7, 2012 – PAX East Panel: Continuing The Story: Fallout New Vegas DLC [G4]

April 9, 2012 – PAX East Panel: The Challenge of Popularizing eSports: State Of The Game [G4]

April 9, 2012 – PAX East Panel: What Narrative Means In Games – Plot Vs. Play [G4]

June 13, 2012 – (Games Beyond Entertainment Week) Microsoft doctor envisions a future of healthcare through Kinect [Gamasutra]

June 14, 2012 – (Games Beyond Entertainment Week) White House sees video games’ social, economic potential [Gamasutra]

 

Short Articles/Blog Posts

January/February 2011, Issue 06 – Hardcore Wii Gaming [@Gamer magazine]

Feb. 8, 2011 – Blizzard: A 20 Year Legacy of Quality (And Awesomeness) [G4]

April 2011, Issue 08 – GDC 2011 [@Gamer magazine]

April 5, 2011 – Taking the 3D out of Nintendo’s 3DS [G4]

April 22, 2011 – Top Ten Video Game Easter Eggs For The Lazy Gamer [G4]

May 2011, Issue 09 – PAX East 2011 [@Gamer magazine]

May 13, 2011 – Call of Duty: Why Has It Stayed On Top? [G4]

May 17, 2011 – LA Noire to Red Dead Redemption to GTA4: What Is Rockstar’s Destination? [G4]

May 31, 2011 – E3 2011: What We’re Looking Forward To [G4]

June 20, 2011 – L.A. Noire and Save Games: Don’t Mess With My Reload [G4]

October 2011, Issue 13 – A Shooter For Everyone [@Gamer]

October 4, 2011 – The 10 Greatest Canceled Video Games [G4]

October 10, 2011 – Meet Cliff Bleszinski: An Epic Profile [G4]

October 25, 2011 – The Future of Shooters: Looking Forward At Modern Warfare 3, Syndicate, Doom 4, and More! [G4]

November 29, 2011 – The 10 Most Mind-Boggling Minecraft Videos [Complex]

December 10, 2011 – Holiday Gift Guide: 10 PC Gaming Essentials We’re Wishing For [Complex]

December 13, 2011 – 10 Epic Gameplay Videos That Will Make You Buy Battlefield 3 [Complex]

December 19, 2011 – 10 Of The Most Influential FPS Multiplayer Maps Ever [G4]

December 30, 2011 – 10 Things Gaming Did Right in 2011 [G4]

January 10, 2012 – The 10 Most Anticipated PC Games of 2012 [Complex]

June, 2012 – Free-To-Play Shooters Get The Triple-A Treatment [G4]

July 4, 2012 – America’s Depiction in Video Games: Playing With The Stars and Stripes [G4]

July 10, 2012 – Characters That We Would Love To See In The Next Super Smash Bros. [G4]

July 20, 2012 – How Chistopher Nolan And Rocksteady Games Got Batman Right [G4]

July 25, 2012 – The History of Revolutionary War Games — Moving Beyond Assassin’s Creed 3 [G4]

August 15, 2012 – How Europe Fits Into The Video Game Industry [G4]

August 27, 2012 – Five Games To Finish Before You Go Back To School [G4]

August 30, 2012 – Five Free iOS Apps To Get Your Organized For School [G4]

September 10, 2012 – Apply Here For A Video Game Job — G4 University [G4]

September 26, 2012 – Top 5 Apps You Need For The iPhone 5 [G4]

October 8, 2012 – From Dishonored To The Difference Engine — A Short History of Steampunk [G4]

December 23, 2013 – From ‘Grand Theft Auto V’ To ‘Gone Home’ — 7 Must-Play Video Games from 2013 [WBUR]

 

Reviews

September 26, 2011 – Dead Pixels Review [GamePro]

November 11, 2011 – The Legend of Zelda: Skyward Sword [Complex]

January/February, Issue 16 – Serious Sam 3: BFE [@Gamer magazine]

January 24, 2012 – Gears of War 3’s “Fenix Rising” DLC: For hardcore multiplayers only [Ars Technica]

May 11, 2012 – Review: Datura forces you to figure it out for yourself [Ars Technica]

October 29, 2012 – Review: Medal of Honor: Warfighter struggles to find its niche [Ars Technica]

January 2013, Issue 26 – Midway Arcade Origins [@Gamer magazine]

June 17, 2013 – State of Decay [Paste]

September 18, 2013 – Card Hunter [Paste]

 

Previews

March 01, 2011 – GDC: Patapon 3 Preview [GamePro]

March 13, 2011 – PAX East: El Shaddai: Ascension of the Metatron Preview [GamePro]

March 13, 2011 – PAX East: Kid Icarus: Uprising Preview [GamePro]

March 13, 2011 – PAX East: Lego Star Wars III: The Clone Wars 3DS Preview [GamePro]

March 13, 2011 – PAX East: Orcs Must Die Preview [GamePro]

March 13, 2011 – PAX East: Resident Evil: The Mercenaries 3D Preview [GamePro]

March 8, 2012 – PixelJunk 4am GDC 2012 Hands-on Preview — Makes Artists Out of Amateurs [G4]

March 16, 2012 – Tactical Intervention Preview – Tactically Countering Counter-Strike [G4]

March 21, 2012 – Datura Hands-on Preview – Beautiful and Dangerous but Worth the Risk [G4]

April 10, 2012 – Borderlands 2 ups the challenge, tweaks the interface, doesn’t fix what wasn’t broken [Ars Technica]

May 2012, Issue 19 – MechWarrior Online and MechWarrior Tactics [@Gamer magazine]

June 7, 2012 – Halo 4’s Spartan Ops gets narrative with co-op [Ars Technica]

June 11, 2012 – Heavy Rain creator brings the action for Beyond: Two Souls (contributed to) [Ars Technica]

June 12, 2012 – Judgment is not your usual Gears of War [Ars Technica]

June 18, 2012 – Planetside 2 offer a new take on the persistent shooter [Ars Technica]

September 24, 2012 – Assassin’s Creed III Hands On Preview [The Escapist]

September 24, 2012 – Assassin’s Creed Liberation Hands On Preview [The Escapist]

October 2012, Issue 23 – Rayman Legends [@Gamer magazine]

November 2012, Issue 24 – Company of Heroes 2 [@Gamer magazine]

 


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