Published Work
Features
December 23, 2010 - Resetting Accessibility in Games [Gamasutra]
April 25, 2011 - A Missive From The End Of Genre: How Brink Works [Gamasutra]
August 8, 2011 - A Farewell to Galaxies [The Escapist]
August 10, 2011 - The History of Wing Commander: Part One [G4]
August 11, 2011 - The History of Wing Commander: Part Two [G4]
September 13, 2011 - G4 University: Guildhall Video Game Design Program [G4]
September 15, 2011 - G4 University Week: The Singapore-MIT GAMBIT Video Game Program Wants To Teach You Game Design [G4]
September 16, 2011 - G4 University Week: How To Become A Video Game Journalist [G4]
October 12, 2011 - Mech Games: A History from Battlezone to Hawken [G4]
December 15, 2011 - How To Build The Best Multiplayer FPS Maps: Part One [G4]
December 16, 2011 - How To Build The Best Multiplayer FPS Maps: Part Two [G4]
January 16, 2012 - The 100 Best Old School Nintendo Games [Complex]
January 16, 2012 - The Unquestioned Homophobia In Battlefield 3 [Kotaku]
January 19, 2012 -A Response to My Critics About the 'Homophobic' Language in Battlefield 3 - [Kotaku]
June, 2012 - The Legacy of Fail: Gears of War 3 Level Design with Epic's Jim Brown [G4]
August 14, 2012 - Beyond the portrayal of women in video games [Control International Issue #9]
September 26, 2012 - Understanding Indie Development Through Greenlight [G4]
January 16, 2013 - I'm Mentally Ill, I Love Violent Video Games, And They've Never Made Me Feel Like Killing Anyone [Kotaku]
February 26, 2013 - I Used To Smoke Pot Every Time I Played A Video Game. Here's Why I Stopped. [Kotaku]
March, 2013 - The appeal of first person shooters: Why do we kill? [Control International Edition Issue #10]
Interviews
October 26, 2010 - Shooting for the Sky (with Ken Levine) [The Escapist]
May 4, 2011 - My Perfect Attendance at School 26 [Joystick Division]
August 12, 2011 - Back On the Flight Deck: An Interview With Wing Commander's Chris Roberts [G4]
October 10, 2011 - Meet Cliff Bleszinski: An Epic Profile [G4]
October 11, 2011 - Halfbrick's Phil Larsen on the opportunities of a market that enables global blockbusters like Fruit Ninja and very profitable niches like Jetpack Joyride [PocketGamer.biz]
December 19, 2011 - Arash Keshmirian on combining the desire to feed core gamers' appetites with Limbic's burning need to explore new worlds [PocketGamer.biz]
January 9, 2012 - Ken Levine on the Storytelling Craft of BioShock Infinite [Gamasutra]
January 18, 2012 - Why one game developer is skipping E3 to start an anti-SOPA crusade (with Mark Kern) [Ars Technica]
January 31, 2012 - Ian Marsh on NimbleBit's origins, keeping it small and development fast, despite the pressure of success [PocketGamer.Biz]
February 2, 2012 - Ian Marsh on why NimbleBit wouldn't sell to Zynga, why it won't sue, but will be quieter about games in development [PocketGamer.Biz]
April 20, 2012 - Halfbrick Studios on Kinect, plushies and why it travels half way around the world to meet the fans [PocketGamer.Biz]
June 14, 2012 - Crytek CEO quietly confident after Unreal Engine 4 reveal [Ars Technica]
July 5, 2012 - World of Tanks dev's trek from the kitchen floor to 30M players [Ars Technica]
November 5, 2012 - Xbox Live Debate Polling - What It Means For The Future Of Microsoft [G4]
November 26, 2012 - Zombies never sleep, neither does State of Decay [Ars Technica]
March, 2013 - The Changing Nature of Storytelling: Stories that move you [Control International Edition Issue #10]
April 2, 2013 - PAX East 2013 - Former Call of Duty man Bowling on mobile's 'terrifying' but 'proven' free-to-play future [PocketGamer.Biz]
April 3, 2013 - GDC 2013 - Halfbrick's Luke Muscat talks Tank Turn Tactics: The prototype the studio was forced to ban [PocketGamer.Biz]
April 4, 2013 - GDC 2013 - NimbleBit's Ian Marsh on the NimbleDo's and NimbleDon'ts of development [PocketGamer.Biz]
April 5, 2013 - GDC 2013 - How to understand mobile player behaviour, according to Pocket Gems [PocketGamer.Biz]
Reporting
March 2, 2011 - GDC 2011: Gamification Debate: To Gamify or Not to Gamify?; Lit Ref +1 [G4]
March 3, 2011 - (GDC 2011) Dead Island Developer Talks About its Infamous Trailer [Joystick Division]
March 4, 2011 - Cliff Bleszinski Discusses the Rise of the "Power Creative" At GDC 2011 [G4]
March 4, 2011 - DOOM Postmortem: Toy Guns, Melted Models, and Open-World Doom? [G4]
March 4, 2011 - Populous Postmortem: How Peter Molyneux Went From Selling Beans to Changing Games Forever [G4]
March 4, 2011 - Ron Gilbert Takes Us Through The Creation Of Maniac Mansion [G4]
March 4, 2011 - (GDC 2011) StarCraft 2: Blizzard's Dustin Browder Talks About The Game As An eSport [G4]
March 4, 2011 - (GDC 2011) Valve on the Importance of Using Sweat to Make Games Better [G4]
March 4, 2011 - (GDC 2011) Video Games As Art: An Apology For Roger Ebert [G4]
March 4, 2011 - (GDC 2011) Silicon Sisters Trains Their Sights On Gaming for Women [Joystick Division]
March 12, 2011 - PAX East Panel: How Game Companies Use Facebook [G4]
March 12, 2011 - PAX East Panel: Xbox Live Enforcement [G4]
March 14, 2011 - PAX East Panel: It's Not The Length, It's The Mirth - Game Length Versus Value [G4]
March 14, 2011 - PAX East Panel: Legal Issue In Gaming [G4]
March 14, 2011 - PAX East Panel: The Hidden Value of Punching Trees - What Minecraft Teaches Us About Gamer Culture [G4]
May 17, 2011 - Games Beyond Entertainment: Serious Game Devs' Mobile Opportunities [Gamasutra]
May 18, 2011 - Games Beyond Entertainment: Applying Positive Psychology To Games [Gamasutra]
May 19, 2011 - Games Beyond Entertainment: Solving Problems Between Games And Health [Gamasutra]
May 19, 2011 - Games Beyond Entertainment: Dissecting The 'Evidence' Behind California's Game Law [Gamasutra]
June 27, 2011 - Fire Hose Games On Slam Bolt Scrappers' Failures, Successes [Gamasutra]
August 10, 2011 - Radoff: Games Are Not Skinner Boxes [Gamasutra]
March 6, 2012 - GDC 2012: Yasunori Tonooka, the Japanese developer promoting cooperation, peace and local revitalisation via GPS games [PocketGamer.Biz]
March 7, 2012 - EA reveals new Medal of Honor: Warfighter for October 23, BF3 DLC details [Ars Technica]
March 8, 2012 - (GDC 2012) The Making Of Gauntlet -- A Classic Arcade Game That Atari Never Saw Coming [G4]
March 9, 2012 - (GDC 2012) Will Wright, John Romero, Cliff Bleszinski, Sid Meier Talk About The Old School Games They Loved [G4]
March 9, 2012 - GDC 2012: Cave's Mikio Watanabe dissects the Japanese retro mobile gaming market [PocketGamer.Biz]
March 9, 2012 - GDC 2012: Tiger Style's rocky path to inventing new gameplay in Waking Mars[PocketGamer.Biz]
March 10, 2012 - GDC 2012: Vector Unit's Matt Small on what console devs need to know about mobile gaming [PocketGamer.Biz]
March 10, 2012 - GDC 2012: Appy's Paul O'Connor on why developers need to follow the market and go freemium [PocketGamer.Biz]
April 7, 2012 - PAX East Panel: Continuing The Story: Fallout New Vegas DLC [G4]
April 9, 2012 - PAX East Panel: The Challenge of Popularizing eSports: State Of The Game [G4]
April 9, 2012 - PAX East Panel: What Narrative Means In Games - Plot Vs. Play [G4]
June 13, 2012 - (Games Beyond Entertainment Week) Microsoft doctor envisions a future of healthcare through Kinect [Gamasutra]
June 14, 2012 - (Games Beyond Entertainment Week) White House sees video games' social, economic potential [Gamasutra]
Articles
January/February 2011, Issue 06 - Hardcore Wii Gaming [@Gamer magazine]
Feb. 8, 2011 - Blizzard: A 20 Year Legacy of Quality (And Awesomeness) [G4]
April 2011, Issue 08 - GDC 2011 [@Gamer magazine]
April 5, 2011 - Taking the 3D out of Nintendo's 3DS [G4]
April 22, 2011 - Top Ten Video Game Easter Eggs For The Lazy Gamer [G4]
May 2011, Issue 09 - PAX East 2011 [@Gamer magazine]
May 13, 2011 - Call of Duty: Why Has It Stayed On Top? [G4]
May 17, 2011 - LA Noire to Red Dead Redemption to GTA4: What Is Rockstar's Destination? [G4]
May 31, 2011 - E3 2011: What We're Looking Forward To [G4]
June 20, 2011 - L.A. Noire and Save Games: Don't Mess With My Reload [G4]
October 2011, Issue 13 - A Shooter For Everyone [@Gamer]
October 4, 2011 - The 10 Greatest Canceled Video Games [G4]
October 25, 2011 - The Future of Shooters: Looking Forward At Modern Warfare 3, Syndicate, Doom 4, and More! [G4]
November 29, 2011 - The 10 Most Mind-Boggling Minecraft Videos [Complex]
December 10, 2011 - Holiday Gift Guide: 10 PC Gaming Essentials We're Wishing For [Complex]
December 13, 2011 - 10 Epic Gameplay Videos That Will Make You Buy Battlefield 3 [Complex]
December 19, 2011 - 10 Of The Most Influential FPS Multiplayer Maps Ever [G4]
December 30, 2011 - 10 Things Gaming Did Right in 2011 [G4]
January 10, 2012 - The 10 Most Anticipated PC Games of 2012 [Complex]
June, 2012 - Free-To-Play Shooters Get The Triple-A Treatment [G4]
July 4, 2012 - America's Depiction in Video Games: Playing With The Stars and Stripes [G4]
July 10, 2012 - Characters That We Would Love To See In The Next Super Smash Bros. [G4]
July 20, 2012 - How Chistopher Nolan And Rocksteady Games Got Batman Right [G4]
July 25, 2012 - The History of Revolutionary War Games -- Moving Beyond Assassin's Creed 3 [G4]
August 15, 2012 - How Europe Fits Into The Video Game Industry [G4]
August 27, 2012 - Five Games To Finish Before You Go Back To School [G4]
August 30, 2012 - Five Free iOS Apps To Get Your Organized For School [G4]
September 10, 2012 - Apply Here For A Video Game Job -- G4 University [G4]
September 26, 2012 - Top 5 Apps You Need For The iPhone 5 [G4]
October 8, 2012 - From Dishonored To The Difference Engine -- A Short History of Steampunk [G4]
Reviews
September 26, 2011 - Dead Pixels Review [GamePro]
November 11, 2011 - The Legend of Zelda: Skyward Sword [Complex]
January/February, Issue 16 - Serious Sam 3: BFE [@Gamer magazine]
January 24, 2012 - Gears of War 3's "Fenix Rising" DLC: For hardcore multiplayers only [Ars Technica]
May 11, 2012 - Review: Datura forces you to figure it out for yourself [Ars Technica]
October 29, 2012 - Review: Medal of Honor: Warfighter struggles to find its niche [Ars Technica]
January 2013, Issue 26 - Midway Arcade Origins [@Gamer magazine]
Previews
March 01, 2011 - GDC: Patapon 3 Preview [GamePro]
March 13, 2011 - PAX East: El Shaddai: Ascension of the Metatron Preview [GamePro]
March 13, 2011 - PAX East: Kid Icarus: Uprising Preview [GamePro]
March 13, 2011 - PAX East: Lego Star Wars III: The Clone Wars 3DS Preview [GamePro]
March 13, 2011 - PAX East: Orcs Must Die Preview [GamePro]
March 13, 2011 - PAX East: Resident Evil: The Mercenaries 3D Preview [GamePro]
March 8, 2012 - PixelJunk 4am GDC 2012 Hands-on Preview -- Makes Artists Out of Amateurs [G4]
March 16, 2012 - Tactical Intervention Preview - Tactically Countering Counter-Strike [G4]
March 21, 2012 - Datura Hands-on Preview - Beautiful and Dangerous but Worth the Risk [G4]
April 10, 2012 - Borderlands 2 ups the challenge, tweaks the interface, doesn't fix what wasn't broken [Ars Technica]
May 2012, Issue 19 - MechWarrior Online and MechWarrior Tactics [@Gamer magazine]
June 7, 2012 - Halo 4's Spartan Ops gets narrative with co-op [Ars Technica]
June 11, 2012 - Heavy Rain creator brings the action for Beyond: Two Souls (contributed to) [Ars Technica]
June 12, 2012 - Judgment is not your usual Gears of War [Ars Technica]
June 18, 2012 - Planetside 2 offer a new take on the persistent shooter [Ars Technica]
September 24, 2012 - Assassin's Creed III Hands On Preview [The Escapist]
September 24, 2012 - Assassin's Creed Liberation Hands On Preview [The Escapist]
October 2012, Issue 23 - Rayman Legends [@Gamer magazine]
November 2012, Issue 24 - Company of Heroes 2 [@Gamer magazine]